Eg - If during a troll invasion, you take too much time, they devastate part of the kingdom, sending a lot of refugees to your city and now, you have increased chance of random encounter, events on your capital and so on. By far the best modern TT adaptation.Īs for time sensitive, I an all for "not game over failures". And for the love of god, no time sensitive quests this time. I would not worried about game mechanics, this was actually the strongest part of P:K, but I dont't want to see WoTR becoming RPG-strategy hybrid. I really hope Owlcat can deliver a true RPG this time, with exciting plot and locations. I wouldn't be so excited about WoTR having in mind Kingmaker. When will be available to non backers? I an already sick of low level dungeons & kobolds, already finished bg3 ea and solasta. I have to reitarate my kickstarter comment concerning his new portrait: DAT JACKET! In the end an alpha is still an alpha.Įdit: We now have a kickstarter update all about our local hedonistic aasimar count Daeran! Even Dorn is but a greenhorn when compared to their personal quests. Tiny details like that really help to make the gameworld more alive. Of course you can also do small talks with both him and his models. We also have Sosiel who is a Cleric of the Goddess of Beauty Shelyn, going on about his hobby: painting NPC's. For instance: Ember is sweet, caring, precious and completely batshit insane. vibrant? Colorful? Three dimensional? Actually humorous? The tester consensus is that they are both far more likeable and interesting to travel with than those in Kingmaker. So much so that I even suggested to Owlcat for allowing it as animal companion.Īpropos companions: the personalities of WotR's companions are far more fleshed out than Kingmaker's. The newly added Giant Fly looks especially awesome to me. Speaking of encounters, there are many new additions since Alpha Stage 1: now there is a much wider variety of different undead, more demons, and also more animals/vermins. Random encounters also appear to have a larger number of "preset locations". Even familiar tilesets received much needed facelifts with more elaborated model details for flora/clutter. The tilesets used for the locations vary greatly: from destroyed cities ravaged by demons, to blighted forests corrupted by the energies of the Abyss, to mysterious bioluminescence mushroom caverns, to the harsh environment of the planes of the Abyss itself (which you actually visit later on). And its locations mirror that bloody history pretty well. Its setting is the besieged Crusader Kingdom of Mendev that wages a neverending war against the invading demon hordes storming out of the Worldwound for more than 70 years. WotR takes place in a different part on Golarion than Kingmaker. So I had to reload to try this strategy again. The strongest enemy which I had OHKilled on BG2 is the "lesser demon lord", for this, I had to cast 4 spells to lower his resistance, then greater malison and he even succeded 3 saves vs finger of death. You can OHK enemies but high level enemies has a lot of protection against it. Party will hate me if they cannot play he he but I get your meaning, and your`re right, they nerfed high- level spells in comparison with AD&D. Why?Īaah, gotcha! Well, I´m not partial to "save and suck" or unlimited heighten spells like in previous D&D versions that allow you to one-spell-kill everything that fails a save. Necromancers was never considered the best mage specialization and they nerfed even more from 2e/3e to pf2e. I prefer vampirism over lichdoom however, can you imagine playing pf2e as a necromancer? With only lackluster summons summons taking an action to be commanded and zero OH"massive damage" spells? Nerfing finger of death to just massive damage instead of OHK(2e/3.5e) was already a huge disappointment. When you reach lv 15+ you will see the "oblivion effect", when even your Horrid Wilting will deal 10d10 damage max and enemies has way more hp than pf 1e.Īlso, one of the mythic archetypes and the second most popular is Lich. ¿? I do not know if you had some different experience with the game but I´m playing a druid and I throw fireballs for 7d6 damage, acid arrow and wall of fire for 4d6 per turn at lvl 7. Pf 2e has the same problems of D&D 5e ie - low lethality, lackluster spells, You guys don't have any Idea about how I love Paizo for allowing OwlCat to make PF:WoTR on PF1e.
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